I made a painting game for kotm.
play here (html/flash)
download source code (as3/flash)
I made a painting game for kotm.
play here (html/flash)
download source code (as3/flash)
Have finally gotten around to compiling the Raycaster Rendering Demos that Terry and I cobbled together (mostly at the airport) at tigjam UK 2008 from an engine he whipped up some months ago. There are 12; here’s a montage of 10:
I just managed to write an implementation of the universal automata rule 110 in paintfuck (plenty of discussion and snippits on the linked page as well), a thoroughly delightful graphical programming language (that’s borderline-esoteric).
( source )
It’s flash-based, and very easy to play about with to produce nice/interesting patterns :)
EDIT: tinkered with the code so that it doesn’t erase itself as it goes down now :)
It’s pretty slow on my computer, so here’s a capture of it after the first couple of lines, for those without too much patience:
This is what the game I posted a couple of days ago, Endless Cavern, was essentially based around.
The haskell code is simple (not awfully efficient, but that’s not a concern just yet), and I’ve tossed it here (32kb). You can control the prototype by pressing left/right on the keyboard.