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Tag Archives: C/C++

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the amount of time/effort that went into the making of this might surprise you [it certainly amuses me]...

untigrand

i finished a short experiment there.

controls are:
up/down/left right: alter parameters
delete/backspace: undo actions
space: select things at menu
esc: go back to previous screen

download:

windows
osx 10.5+ (intel)
source

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i spent most of the weekend trying to get opengl working with something lispy (and failing [ some day i will try this and not fail, I hope] )

Empire The Wall

Ludum Dare was fun last weekend. My entry ended up being shit, though, being mainly jammed into the last few hours of sunday evening.

Nonetheless, here be it:

windows (540k)
OS X 10.5+ (Intel) (960k)
Source (12k)

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I'm rather relieved to be finished with this.

Judith

I finished a project with Terry tonight.

Download

Windows (11MB)
OSX 10.5+ (11MB)
Source (73KB)

Note : does not work on OSX Lion right now. I expect I’ll get around to fixing it some day.

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trying to build up momentum...

triptych

I made a small game today at the dundee game jam.

Windows
OSX 10.5+
Source

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this constitutes my swing at the rpgdx.net 48 hour rpg competition.

Adventures in a Foreign Land

OSX 10.5+ (~2MB)

windows (~2MB)

source (~93KB)

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In which I break my rule of thumb not to post more than once about any game.

Mirror Stage

The ‘2 or 3 day’ wait until I got this finished is over. It should work with XP 64 now. A small amount of new content has been added (most notably another custom chapter by Terry), and the editor has been tarted up a certain amount.

I hope nothing in particular is broke in this build, but if you come across any crashes/&c., I would appreciate very much being told.

Windows (20MB)

OS X 10.5+ (22MB)

Source (48KB)

soundtrack

The source I must apologise for in advance; it’s quite rotten in its organisation.

edit: if you have problem running this on windows 7, try running it in XP SP3 Compatibility Mode.

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A necessary release of the stipple-ache that someone else's work induced in me.

Signifier

A short concept-game I did over the past two days.

windows (~2MB)
osx 10.5+ (~2MB)
source (~100KB)

(edit: bug rendered it unfinishable; should be fixed now)
(EDIT: BSOD error some vista users experienced should be fixed now)

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a Complicated Interface Game; play at your peril.

Opera Omnia

A small/medium-sized though still rather experimental effort.

Download Windows (6.4mb)
Download OSX 10.5+ (Intel) (6.4mb)
Download source (112kb)

soundtrack

Update:

Tommo Zhou, of indie-g, has made a chinese translation of the game into blitzmax. It can be downloaded from this page on his site. I’m hosting copies here as well:

Windows (Chinese) (4.4MB)
Source (Chinese) (14KB)

I did not oversee the translation; the work should be taken on its own merit.


Technically, this is, like, a pre-release; I anticipate I might change a couple of interface things over the next couple of days, but the game itself is done.
EDIT: finished version up, along with source

EDIT: Okay, that wasn’t finished. In fact, it was a bit broken. Now it’s finished.
EDIT: now XP64-compatible.
EDIT: new version released…some slight polishing done…
EDIT(24 mar): new version released (1.25); fixed level 18 bug (I hope), and some other small issues

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All of the sexually explicit content sort of mysteriously never materialized over the course of the game development.

Kiss Me

Kiss me is my (slightly late) entry to the unofficial Valentine’s Day Love Letter Competition on TIGsource. It’s a two-player game.

Controls
awd < – player 1
left/up/right < – player 2

Download

OSX 10.5+ (2MB)
Windows (1.4MB)
Source (96KB)

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Screenshot is of older version. This version has no numbers, promise.

Kristallnacht

Whipped the source out earlier this weekend, finished it.

Windows (600kb)
OSX 10.5+ (1.1mb)
Source(16kb)

soundtrack

edit: I updated this, to add dialog boxes proper instead of having messages overwrite the tooltips.
editedit: another update; in game restart, title screen proper; made it more gui-driven