<< back to increpare.com 2008-10-09

lightcone: prototype 2

hopefully this won't be my last toying about with Graphics.Rendering.OpenGL
I decided to try doing a one-player prototype of this game, and to do it in haskell this time as an exercise instead of C++. It’s a much more bare-bones things, but might be of interest to some people (requires OpenGL and GLUT to be installed).

In this demo, you are a red or blue block, the enemies are red blocks, moving in various patterns. When you overlap with an enemy block, your colour changes.

I’m not bothering with a binary distribution, but I’ve thrown up the source.


Feel welcome to drop me a line at analytic@gmail.com if you've questions/comments :)

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