Comments on: geometry construction set https://www.increpare.com/2016/05/geometry-construction-set/ let's try something out here... Sat, 19 May 2018 00:07:20 +0000 hourly 1 https://wordpress.org/?v=4.8.2 By: Jaime https://www.increpare.com/2016/05/geometry-construction-set/comment-page-1/#comment-125995 Thu, 23 Jun 2016 03:01:17 +0000 http://www.increpare.com/?p=2584#comment-125995 Wow, this inspired me a bit!

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By: BiggerJ https://www.increpare.com/2016/05/geometry-construction-set/comment-page-1/#comment-125443 Sun, 29 May 2016 10:52:29 +0000 http://www.increpare.com/?p=2584#comment-125443 A fantastic use of the (2^16)-1 model of flickgame branching. I love how it implements concrete rules in a choose-your-own-adventure engine. Other examples of the latter concept are the platform-tilting barrel-rolling puzzle in Myst III and the Nonary Games in the Zero Escape series.

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By: napoleon https://www.increpare.com/2016/05/geometry-construction-set/comment-page-1/#comment-124734 Sun, 01 May 2016 13:41:58 +0000 http://www.increpare.com/?p=2584#comment-124734 This is actually quite neat!

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