Nice! Another fantastic new mechanic! If there was a way to incorporate different colors or even diagonal directions (as you did with MMMMMM), then I’m sure you could make this into a 10 level game.
I beat it in less than 15 minutes :)
Awesome, i’ve played many of your games and it amazes me how you are able to come up with so many different mechanics for your puzzles, really….how do you do it?
Although I know you like to obfuscate the workings of your game mechanics, I feel like this would be more satisfying if the removed tiles shrunk or faded away.
Hello Mr. Lavelle. Was just wondering.. would making all your games ‘open’ as in modular units – and thus able to be linked / chained up together (in game-meaningful ways) – make for an interesting Game Design experiment? Sincerely, Phil Raptor
People can make almost anything interesting. I’d prefer to put my limited efforts to other ends, though.
Wednesday, November 21, 2012 at 12:21 am|Permalink
ellie wrote:
I know this isn’t the right place to ask , but I really enjoyed the game Judith you made a few years back.. can I know the name of the piece played throughout the game? I’d love to play it for a recital :)
Hey, this is a perfectly fine place to ask. The music is improvised, and I don’t even know if I have the source data any more, so it’s just the final game music (they’re in .ogg format with the game I think, so you can open them in most media players). Pianos are awesome, I just got a new electric piano a fortnight ago after being without one for three years.
hey, since we’re on the topic, the story line behind judith is somewhat twisted? can you explain how it was supposed to be played? was the necklace a mistake?
This game is very easy when you figure the rules out but still it’s fun! Thanks!
Wednesday, December 26, 2012 at 12:43 am|Permalink
Xin wrote:
I was able to beat the game… i guess. I made it to Level 2. The target tile count was 3. I got 2 tiles left. Don’t know if that is it or i did something wrong, but im pretty sure i beat the game.
When this game was released, I couldn’t get it to do anything. Now, approaching a year later, I randomly opened it up and gave it another shot. Suddenly this time I got it.
17 Comments
Nice! Another fantastic new mechanic! If there was a way to incorporate different colors or even diagonal directions (as you did with MMMMMM), then I’m sure you could make this into a 10 level game.
I beat it in less than 15 minutes :)
Thanks for the comment. I wouldn’t want the game to be any longer than it is – this is about the length that I’d be able to enjoy playing myself.
Awesome, i’ve played many of your games and it amazes me how you are able to come up with so many different mechanics for your puzzles, really….how do you do it?
Is clicking on a two-block supposed to make other unconnected blocks on the same row or column disappear?
depends, innit
i only removes 4 tiles
this game is so eazy
Although I know you like to obfuscate the workings of your game mechanics, I feel like this would be more satisfying if the removed tiles shrunk or faded away.
Hello Mr. Lavelle. Was just wondering.. would making all your games ‘open’ as in modular units – and thus able to be linked / chained up together (in game-meaningful ways) – make for an interesting Game Design experiment? Sincerely, Phil Raptor
People can make almost anything interesting. I’d prefer to put my limited efforts to other ends, though.
I know this isn’t the right place to ask , but I really enjoyed the game Judith you made a few years back.. can I know the name of the piece played throughout the game? I’d love to play it for a recital :)
Hey, this is a perfectly fine place to ask. The music is improvised, and I don’t even know if I have the source data any more, so it’s just the final game music (they’re in .ogg format with the game I think, so you can open them in most media players). Pianos are awesome, I just got a new electric piano a fortnight ago after being without one for three years.
hey, since we’re on the topic, the story line behind judith is somewhat twisted? can you explain how it was supposed to be played? was the necklace a mistake?
Not answering those sorts of questions.
This game is very easy when you figure the rules out but still it’s fun! Thanks!
I was able to beat the game… i guess. I made it to Level 2. The target tile count was 3. I got 2 tiles left. Don’t know if that is it or i did something wrong, but im pretty sure i beat the game.
When this game was released, I couldn’t get it to do anything. Now, approaching a year later, I randomly opened it up and gave it another shot. Suddenly this time I got it.
…but I can’t beat level two yet :P