play online now (flash)
download source code (flash builder/flixel)
[ there’s a game of the same name by a one Perrin Ashcroft here ]
play online now (flash)
download source code (flash builder/flixel)
[ there’s a game of the same name by a one Perrin Ashcroft here ]
29 Comments
Are there any more levels?
If not, the concept was interesting either way. I wasn’t expecting the diagonal directions to be an element. That was a nice surprise.
Great game. Took me a while to figure out the sliding mechanic. Thought it was a bug at first. Once I got it tho, I was in it for the long haul.
I enjoyed it immensely. There were some very nicely crafted puzzles in there and for some reason the logic really clicked with me, so unlike some of your other games, I completed this one without tearing out too many hairs. I got really stuck in the room with the second trinket though, arrrgghhh. I solved the second-to-last room purely by accident, I think that one might have caused me some trouble too.
Bug: if you accidentally enter this room from this entrance and direction, you’re stuck in an endless respawn-death loop – http://i.imgur.com/V5uq9.png
You sir, are a master of puzzle games.
Another possible bug: it’s possible to beat this one room without flipping gravity even once. *SPOILER* http://i.imgur.com/6KUPC.png *SPOILER*
L, thanks, I added the spike that got lost, and went through and tried to make sure that all of the spawnpoints were in safe areas.
This is so very excellent: finally the time- and space-quantized sequel to VVVVVV we didn’t know we were waiting for.
Superb little puzzler. I’m curious; do you separate these games that use known symbols and mechanics from your games that incorporate less conventional formal elements? I know that from a player’s perspective I can divide almost all your games into the groups “exercises in convention” and “exercises in experimentation,” but I wonder whether the distinction exists in your development process.
I don’t know.
I managed to find an infinite death loop, though you have to go out of your way to find it so whether it’s worth fixing is debatable.
Make your way backwards from the final checkpoint to the second-to-last checkpoint, and upon touching that second-to-last checkpoint you will constantly fall to the right into the spikes.
Heh, I won’t lose any sleep over that one (unless someone trips it accidentally).
Delightful. Feels like the perfect length for the gameplay: just long enough to progress through learning the mechanics, understanding how to make use of them, then finally to reasoning backwards from a goal to a sequence of moves. At the same time, it’s not so long as to get boring.
Brilliant game! Quite addicting. Of course more levels would be great, but I’m not complaining. :’)
This was more puzzly and less actiony than I expected! The loop in the left-middle room was a little frustrating, as I would die on the next room and have to do the whole sequence again. It’s a nice mind twist! :)
have you ever played the game shift
yep
Someone please tell me how to get the second trinket. At least give me a hint. I know I have to get on the left upper side of the second block but I’m not sure how to do it.
Nevermind, figured it out.
I BEAT IT! WOOOOO! This is the only game of yours that I’ve actually completed.
Great variation on VVVVVV! I wasn’t convinced at first, but your twist soon revealed its depth. The puzzles have a good ‘hard to solve, easy to execute’ balance, and the problem-solving quickly submerges to a subconscious, visual level. Really cool.
Captivating little game, thank you. It was really hard and mind-twisting at first and you progressively get to master the rules.
I can’t figure this out, at all. Can anyone give me a tip on how the diagonal platforms work?
I liked this one a lot. I played this over the course of actually a couple weeks, I’d play one or two screens, get stuck, close the window, come back two days later and get it the second time.
This game has genius puzzle design. I thought that VVVVVV had exhausted every possible permutation of gravity-flipping, so I was pleasantly surprised with how much milage you were able to get out of diagonal pieces. Well done.
Loved VVVVVVVV and will get around to checking this out :P
If VVVVVV was a bit of a bore with only two gravitations (don’t get me wrong, i loved it!), this one is MUCH more interesting and harder to solve. The extra gravitations bring so much more to the game and you really have to plan your moves well. Took me a few minutes to get the mechanics, but it’s not rocket science. The game is worth developing even further. I’d love to see a long version of it on Steam one day (maybe as an add-on to VVVVVV?)
Ahh… it’s awesome to see a wonderful take/tribute on VVVVVV. I love how gravity is not just up and down. It’s sideways, diagonal, dangerous, and sometimes unpredictable if one hadn’t stopped to examine the room carefully before proceeding.
I started playing this a month ago, and I finally finished it! I wasn’t playing it for that whole month, obviously.
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