Comments on: Crab Planet https://www.increpare.com/2012/04/crab-planet/ let's try something out here... Sat, 19 May 2018 00:07:20 +0000 hourly 1 https://wordpress.org/?v=4.8.2 By: Eric S https://www.increpare.com/2012/04/crab-planet/comment-page-1/#comment-6592 Wed, 12 Sep 2012 06:48:34 +0000 http://www.increpare.com/?p=2063#comment-6592 Minesweeper! :^)

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By: Jobotslash https://www.increpare.com/2012/04/crab-planet/comment-page-1/#comment-6556 Fri, 10 Aug 2012 06:05:11 +0000 http://www.increpare.com/?p=2063#comment-6556 Urg, Ugh, Crab Battle! Fun stuff, I really enjoyed the music.

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By: Jack Vale https://www.increpare.com/2012/04/crab-planet/comment-page-1/#comment-6466 Mon, 30 Apr 2012 17:59:22 +0000 http://www.increpare.com/?p=2063#comment-6466 So I found a method that allowed me to make it to level 7; any move you make when you are in a sandy area could be fatal, so unless you feel probability is on your side or have an idea where your assailant might be based on the location of previous crabs you have encountered your best bet is NOT to move and let them come to you. This means that you want to hug the walls so you can run into them instead of walking forward. This is especially useful when avoiding the big crabs since they often follow you.

This will get you to at least level 4 every time, however because you don’t always spawn next to a wall you may run into a crab right away, or you may hit a small crab who was in a position diagonally that you could not have predicted. The only better method I could think of was creating a grid program mimicking this one that generates crab location probability based on where you last saw them.

The odds would be a little bit more fair if the player always spawned next to a brick, as I found my main two sources of death to be running into a big crab on spawn, and running smack into a big crab while trying to escape another big crab. This game was fun to try and figure out and I got invested in keeping the player alive whenever I could get past level 5. Also loved how you did the music.

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By: Stephen Baldwin https://www.increpare.com/2012/04/crab-planet/comment-page-1/#comment-6384 Thu, 12 Apr 2012 00:54:53 +0000 http://www.increpare.com/?p=2063#comment-6384 @ Jack. I kinda figured that, but I couldn’t figure out how to use that to actually avoid losing HP.

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By: Jack Vale https://www.increpare.com/2012/04/crab-planet/comment-page-1/#comment-6379 Wed, 11 Apr 2012 05:22:44 +0000 http://www.increpare.com/?p=2063#comment-6379 Aha! after messing around with trying to stay in the trails of “sand” you will realize they are supposed to *spoiler alert* signal that there was a crab somewhere in the highlighted area. You only see the actual crab when he is right next to you.

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By: Stephen Baldwin https://www.increpare.com/2012/04/crab-planet/comment-page-1/#comment-6376 Wed, 11 Apr 2012 00:02:21 +0000 http://www.increpare.com/?p=2063#comment-6376 I had no idea what to make of the rules until I noticed the ‘brog’ caption. After playing that, some of the underlying principles became clearer, but I still can’t figure out the crab movements in relation to me or the ‘highlighters’. I haven’t played all of your games, but this is the most difficult to figure out of the ones I know.

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By: mcc https://www.increpare.com/2012/04/crab-planet/comment-page-1/#comment-6367 Tue, 10 Apr 2012 03:24:02 +0000 http://www.increpare.com/?p=2063#comment-6367 Hmm… this one’s interesting. I *think* I understand what the visuals mean but I’m not sure whether I have a good sense of what to do about them. Since the main thing any stimulus seems to communicate is “you are fucked” it seems hard to formulate a strategy based on what the game tells you. After a bit I got kinda a sense of how to move but I wasn’t sure if I was doing appreciably better than either random play or a “dash for the exit” AI.

I really, REALLY liked the music in this.

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