Very neat concept, this one seems like it could be a candidate for a smartphone/tablet port.
I found myself wondering if the puzzles had multiple unique solutions.
I had serious input problems with this on Chrome for OS X 10.6. The game seemed to only “notice” input once every few hundred milliseconds or something. When I moved the mouse around on the grid the cursor would sort of… lag is the wrong word but it would only move the highlight periodically and jerkily. When I dragged, I would have to click, hold down, wait a moment, then move the mouse cursor slowly or it would not notice me dragging. This problem does not seem so bad the first few seconds after the page loads, then gets worse the longer I play. The problem does not occur at all when I try Firefox.
Chrome has a bunch of problems with mouse input in flash, from what I’ve seen. Grr. What version do you have installed?
>I found myself wondering if the puzzles had multiple unique solutions.
yes, they all have lots of solutions. I didn’t try to guarantee uniqueness. Box packing is an algorithmically unpleasant topic!
Yeah, I often have problems with Flash and Unity games in Chrome I do not have in other browsers. I’m running Chrome 17.0.963.56 on OS X 10.6.8, I think that’s the most recent version of Chrome. I upgraded my Flash plugin to the newest as of today but I think Chrome bundles in its own Flash somehow.
Cool concept and pretty fun for such a simple interface. I just wish there was a proper end screen, even if it was just “a winner is you” type of thing.
13 Comments
I’ll be honest, I had to read the source to find out that I could drag to create rectangles.
This is a fantastic concept, and I wish there were more to play. Is this based on an existing game, or is it your own invention?
Picross was the starting point.
Very nice learning curve. I felt like I had completely mastered it at the last puzzle.
Very neat concept, this one seems like it could be a candidate for a smartphone/tablet port.
I found myself wondering if the puzzles had multiple unique solutions.
I had serious input problems with this on Chrome for OS X 10.6. The game seemed to only “notice” input once every few hundred milliseconds or something. When I moved the mouse around on the grid the cursor would sort of… lag is the wrong word but it would only move the highlight periodically and jerkily. When I dragged, I would have to click, hold down, wait a moment, then move the mouse cursor slowly or it would not notice me dragging. This problem does not seem so bad the first few seconds after the page loads, then gets worse the longer I play. The problem does not occur at all when I try Firefox.
Chrome has a bunch of problems with mouse input in flash, from what I’ve seen. Grr. What version do you have installed?
>I found myself wondering if the puzzles had multiple unique solutions.
yes, they all have lots of solutions. I didn’t try to guarantee uniqueness. Box packing is an algorithmically unpleasant topic!
Yeah, I often have problems with Flash and Unity games in Chrome I do not have in other browsers. I’m running Chrome 17.0.963.56 on OS X 10.6.8, I think that’s the most recent version of Chrome. I upgraded my Flash plugin to the newest as of today but I think Chrome bundles in its own Flash somehow.
This should be implemented into Math Classes.
to easy.. just click the amount of tiles corresponding the numbers on the right and then match them with the numbers on top…
I really enjoyed this one, thanks!
Cool concept and pretty fun for such a simple interface. I just wish there was a proper end screen, even if it was just “a winner is you” type of thing.
YOU WON THE GAME
CONGRATULATIONS
Very neat and fun concept, at first presented in an opaque way, but becomes clear very quickly, as with many of your games.