the story was to have a seagull bite off a finger at ten stages and at the end to have the climber get to a dead end with one finger + lose all hope, and the bird to eat it, and the man to fall to his doom, but the bird to have a change of heart and regurgitate a ten-fingered claw and to dive down and pull the nofingered climber to safety but there was only one stage so bye bye story.
(sounds + ambience courtesy of
freesound.org )
sliff
windows
mac
source (unity 3)
controls: wsad + mouse
some people are getting weird upside-downness/mouse-inversion problems. Looking into it this evening. [ If you are getting it, try decreasing the quality to something at or below good – that should solve it ] should be fixed now – thanks bezzy : )
Monday, July 18, 2011, at 6:08 pm. Tagged
games,
sliff,
unity. Both comments and trackbacks are currently closed.
13 Comments
What are the bloody controls, man!?
sorry –
wsad+mouse
post updated with controls : )
I sort of figured it out. A lot of it revolved around me madly pushing Control and swaying around in a seemingly random manner. Hmm…
I wish there was a bit more to the ending. Beautiful game though still.
Entertaining game, definitely not a great ending. At first it was hard to get the hang of but once you figured out the mechanics and found out you actually have legs, it was pretty easy to make yourself sit down so grabbing wasn’t such a task
amazing game from the sound design alone. thought the ending was brilliant.
The ending was everything I expected for a Stephen game!
Good GIRP-esque mechanic going on here
A retelling of Jazzuo’s Sexy Hiking.
Exhilarating and life-affirming. Really made me reconsider the beauty of the human body.
The ending is epic. Burst out laughing!
You said the controls are wsad
= mouse but you also need the control key. I walked around trying to figure out what to do forever until I read the comment that said you need to press control.
ctrl does the same as left mouse button
This was a legitimately awful experience. I’m a huge fan of most of your games, but this was just not fun or even rewarding despite the lack of or presence of fun to figure out how to play, play, or finish.