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At a london hackspace jam.

In A Single Breath

Wasn’t able to exorcise all the collision glitches, but they shouldn’t screw things up too much…

play online now (unity webplayer)

download for windows
download for mac
source code (unity 3.3)

43 Comments

  1. Robert wrote:

    I don’t know what the object of the game is but after a minute I started to feel like I was on a bad acid trip. I assume that was the idea. It got a bit frustrating because I’m clueless. Interesting though.

    Sunday, June 12, 2011 at 2:00 pm | Permalink
  2. Commander Keen wrote:

    HOW. THE. FUCK. IS. THE. GAME. PLAYED?

    Sunday, June 12, 2011 at 2:19 pm | Permalink
  3. Aspecsi wrote:

    That’s crasy but cool!

    Sunday, June 12, 2011 at 2:25 pm | Permalink
  4. Wow, this is nuts. I keep trying to turn my head to keep up with the skewing, and it doesn’t help at all :) Nice game!

    Sunday, June 12, 2011 at 2:36 pm | Permalink
  5. John wrote:

    WHAT IS HAPPENING?

    I loved it, but I’m afraid it gets too frustrating too quickly for me to complete :(

    Will now hope and wait for an explanation.

    Sunday, June 12, 2011 at 3:18 pm | Permalink
  6. Lumos wrote:

    A great one again, Mr. Lavelle. I’ve been looking through every game you make, but I think this is my first comment. So, IMHO: It’s a great game. Still resisting my efforts, but hey, that’s the fun part… :)

    Sunday, June 12, 2011 at 3:22 pm | Permalink
  7. I’d rather not explain, but I can say that I understand why you might become frustrated and not complete it.

    Sunday, June 12, 2011 at 3:30 pm | Permalink
  8. nccvoyager wrote:

    Is that for the reasons I am thinking I might never complete it either?
    ;)

    Sunday, June 12, 2011 at 3:47 pm | Permalink
  9. Arowhun wrote:

    Well, I’m guessing that there is no way to complete this. Even notch said its frustrating on his twitter!

    Sunday, June 12, 2011 at 4:02 pm | Permalink
  10. Chris wrote:

    So your entire perspective shifts each time you jump? And the goal is to properly shift your perspective enough so that “impossible” tasks like climbing a wall become possible?

    Interesting concept, but the drab colors just make it hard to see anything, and the lack of any sort of tutorial degrades the experience more than it benefits it.

    Sunday, June 12, 2011 at 4:14 pm | Permalink
  11. Ciaran Woodward wrote:

    It is definitely possible to complete, I just completed it. It was an amazing experience, and if I were to explain it to you, it would ruin the experience for you, which I do not wish to do. I will give you this hint: Learn the rules of the world, experience how it changes around you, how you can affect it. The end will only be available to those who know how to manipulate their surroundings.

    Sunday, June 12, 2011 at 4:23 pm | Permalink
  12. Chris wrote:

    *grumble*censoring my posts*grumble*

    Personally, I think a small tutorial would be helpful, but maybe I’m just too lazy for this sort of game :P

    I could see how to complete it, but just couldn’t execute it :/

    Sunday, June 12, 2011 at 4:51 pm | Permalink
  13. mcc wrote:

    Appropriately nightmarish, the sound design is gorgeous. It did a good job of making me actually not very worried about whether I “won” or not. Horrible things were happening to me and I wasn’t sure why, that was what mattered. (I never did get to the end.) Some thoughts:

    – The first time you press a movement key after restarting, the screen sort of jumps. This seems unintentional.

    – I never figured out how either the fov thing or the walljump worked. The first seemed to be random; the second, I could do it semi-reproducably, but on some games it was very easy and sometimes I had to try again and again. Once I stopped looking at this as anything other than distilled atmosphere that was actually sort of okay with me.

    – It was surprising though because the first wall kind of looked like one of those game design things of “there’s a mechanic I want you discover, so I’m going to put up a barrier you can only pass by using said mechanic”– but, from what I saw of the map, it doesn’t look like you need to use the walljump after that first time? And if the fov really is random that’s a bit of a problem because it implies a good “strategy” for playing this game is to restart over and over until you get a run where the game assigns you a favorable fov.

    – I seriously like how the first wall is positioned just such that if you screw up you are bound to fall off the level.

    I have this recurring… I don’t think I’d call it a “nightmare” exactly, but a failure mode for my dreams, sometimes, is that it will just be sort of like my body gets tired, I’ll be deep within a dream and I won’t *feel* tired but my body will start responding as if I haven’t slept in four days and am unable to do anything but fall asleep, my limbs will feel like lead and I’ll only be able to force my eyes half-open to barely see once every few seconds, but there will always be something I have to do, I’ll be at the store or at a party or driving a car or something, so I’ll keep trudging, trying to force myself to get up and move, get a handle on the couch looming above me where I’ve collapsed on the floor in the dream, something. Every tiny action will be as if I am trying to crawl out of the bottom of a well.

    Sunday, June 12, 2011 at 6:39 pm | Permalink
  14. Another Lab Rat wrote:

    Amazing.

    You are in complete control.

    Do not be a slave to your preconceptions.

    Also, don’t read the sentence below if you want to free yourself, yourself!

    You can complete this without the use of W,A,S,D.

    Sunday, June 12, 2011 at 8:42 pm | Permalink
  15. Bennett wrote:

    Beautiful idea. Took me quite a while to finish it and made me a bit ill. I wished it had volumetric clouds.

    Sunday, June 12, 2011 at 10:55 pm | Permalink
  16. Jose wrote:

    Man, congratulations about this.
    No, i haven’t beated it yet, but tomorrow i will keep trying!

    Great idea, when i started to understand how to play i smiled

    Sunday, June 12, 2011 at 11:19 pm | Permalink
  17. John wrote:

    I love how you made the deformations appear without the player noticing until they are there, like a dream (or maybe it’s just me).

    Sunday, June 12, 2011 at 11:38 pm | Permalink
  18. Henry wrote:

    How the heck do you beat this? I mean, I understand looking in a specific direction and jumping at the same time seem to stretch my perception, but I can’t seem to use this to my advantage. Also, below, how the heck do you beat it without W,A,S,D

    Monday, June 13, 2011 at 5:58 am | Permalink
  19. Nathan wrote:

    I dont know if this is a glitch or just how the game is supposed to work, but whenever i jumped and looked while in the air the solids in the map kinda squished. This often led me to fall through the map.

    Monday, June 13, 2011 at 6:48 am | Permalink
  20. TheStickKid wrote:

    I like how you make it so on those steps, when you look down or something, the level morphs. Thats amazing. It isnt scary, as far as i can tell, but it sure is a challenge and the only way to beat it is to morph it just right and dont fall down. It takes a while to notice this too.

    Monday, June 13, 2011 at 8:08 am | Permalink
  21. Ava Avane Dawn wrote:

    Just to be sure, this game only uses the mouse, WASD, and space right? Also, on my laptop I cannot use the the equivalent of a mouse and use press buttons at the same time, so I cannot look around when jumping and such. I’m guessing this is a bad thing.

    Monday, June 13, 2011 at 8:54 am | Permalink
  22. SPOILERRRRRS

    >Just to be sure, this game only uses the mouse, WASD, and space right?

    yeah

    >I cannot use the the equivalent of a mouse and use press buttons at the same time, so I cannot look around when jumping and such. I’m guessing this is a bad thing.

    yeah. you won’t be able to play.

    Monday, June 13, 2011 at 9:13 am | Permalink
  23. Hyta wrote:

    Wow! That was quite a ride.
    A short one, but fun.

    Hint: What exactly is the relation between your movement and the deformations?

    Monday, June 13, 2011 at 12:53 pm | Permalink
  24. TaxiService wrote:

    Have you, mr. Lavelle, been able to reach the yellow block?

    Tuesday, June 14, 2011 at 1:53 pm | Permalink
  25. >Have you, mr. Lavelle, been able to reach the yellow block?

    yeah

    Tuesday, June 14, 2011 at 2:07 pm | Permalink
  26. Radiatoryang wrote:

    I always end up deforming the level so much it stretches into infinity… :|

    Wednesday, June 15, 2011 at 4:04 am | Permalink
  27. Henry wrote:

    I can understand jumping and moving the camera morphs the level and all that, but how would you beat it without w,a,s,d?

    Wednesday, June 15, 2011 at 8:13 am | Permalink
  28. Laird wrote:

    I don’t think I’ve fully grasped the mechanics, as my actions don’t always produce predictable reactions – but after reading through the comments and experimenting for about twenty minutes I’ve managed to arrive at a tactic by which I’ve reached the goal a couple of times. (In my experience, minimal use of the directional keys has yielded the best results.)

    Another wonderfully inventive game, Stephen! It’s nice to be able to reach ‘THE END’ for a change…

    Wednesday, June 15, 2011 at 7:27 pm | Permalink
  29. Henry wrote:

    Laird, could you please explain exactly how you did so?

    Saturday, June 18, 2011 at 2:53 pm | Permalink
  30. eric the rexman wrote:

    face away from the light.
    look up to the sky.
    jump and look at your feet.
    look back.
    >:D Nehehehehehe!

    Sunday, June 19, 2011 at 3:55 pm | Permalink
  31. Reniac wrote:

    Haha , i was run and jump but fallen.
    Im suprise that eternity falling.
    That`s the cool!

    Thursday, June 23, 2011 at 8:38 am | Permalink
  32. Rabenholz wrote:

    I just ended up making the whole world vertical to fall to the end. I still have almost no idea how the skewing mechanics work.

    Sunday, July 17, 2011 at 3:29 am | Permalink
  33. Mr. MÖDDL wrote:

    I just fell from the start to the yellow end.

    It was fun :D

    Saturday, August 13, 2011 at 3:58 pm | Permalink
  34. Jesus's Son wrote:

    That was very… 2001.

    Tuesday, February 28, 2012 at 5:00 pm | Permalink
  35. BFIII wrote:

    **Spoilers**

    It is indeed possible to complete this game without using the arrow or WASD keys. But I wonder if it is possible to complete it without moving down any slope, or without falling any distance greater than the height of your jumps.

    Sunday, March 18, 2012 at 10:48 am | Permalink
  36. GZ wrote:

    This is extremely hard! Holy crap!

    Thursday, April 19, 2012 at 8:34 pm | Permalink
  37. Alex wrote:

    So…I completed without jumping on anything but the starting platform.

    Thursday, April 19, 2012 at 9:53 pm | Permalink
  38. Colonel Sanders wrote:

    @HYTA
    Yeah, it’s pretty obvious you need to skew it to your advantage. The problem is, I’ve done everything I can possibly think of and it always goes the opposite direction of what I want. Really annoying.

    Saturday, September 1, 2012 at 6:02 pm | Permalink
  39. kazenoaiko wrote:

    Yes, it is possible to complete without WASD.

    The mechanic confused me at first, but, after a few tries, I came to terms with how it works. Really fun and intuitive.

    Thursday, September 27, 2012 at 11:47 pm | Permalink
  40. SPOILER wrote:

    *SPOILER ALERT*
    How to quickly finish this game:
    https://www.youtube.com/watch?v=58Z-IBJFhmQ

    Monday, December 10, 2012 at 10:30 pm | Permalink
  41. Conor wrote:

    A very interesting game! It took me a while to grasp the mechanism, but once you understand how it works, it’s pretty simple. More games should challenge our perception like this one.

    Wednesday, January 30, 2013 at 8:37 pm | Permalink
  42. Doomstruck wrote:

    YEAH, BEAT IT. I was panicking for a moment because I thought I would have to restart then I took another look at my surroundings and I was like “JACKPOT”

    Wednesday, February 27, 2013 at 10:03 am | Permalink
  43. Jaime wrote:

    In a Single Bread

    yummy :)

    Monday, April 28, 2014 at 7:15 pm | Permalink