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28 Comments
Who made thsi game?
Is there more than one resolution?
nope
This game seemed quite nihilist, which is a hard thing to do with a video game, since games are based around goals and winning/completion and all. I wish this game had more sound though, even if it was just white noise. Sorry if this comment is oddly worded, I’m fairly ill and I’m having difficulty forming coherent thoughts. I should probably play this again when my mind is fully functioning.
Is the game over when the screen turns blue?
Liked the game, made me rather uncomfortable; except for the fact that it is possible to engineer a situation where Anna’s first love is interested only in the chess game, yet when given the opportunity he walks right past the room and the levers defaults to the ending setting. Having a solution to the puzzle defeats the point of the game, and I liked everything up to this, but it felt like a bit of a cop out once I’d tried that.
vovolov : yep
I don’t think people are going to have patience to play through an artsy (or trying to be) game that takes too long to actually play. The reality is that trying to do things like this makes you look like you just got out of a Freshman Philosophy class and wanted to share what you just learned but it ends up looking bad to most rational people.
Are there multiple endings? I can only seem to get one…
nope. just the one.
The game is interesting. Is this just a short game? Or a concept for a grand game?
I really love the screen layout of the main part of the game. I like the way the main banner is just a bit too big too fit and just a bit too eager to get its message across. It feels like propaganda. It also reminds me of Dizzy – The Ultimate Cartoon Adventure, with all its scrolling messages.
Any reason the gardens are configured differently before you first pull the lever?
I was a little bit disappointed that despite contriving to trap the gem between the two rooms there was no discernible effect, and then it jumped through a solid wall while I tried to set up a different finishing configuration. I was deceived. I had no agency and the rules were a lie.
No; I deceived myself. It was hubris to think I could understand and master the world. “God did it for unknowable reasons” must be my only science.
This is one of your best games yet.
Here, humanity and the universe is summed up as archetypes: God, Objectivity, Authority(as a social status), Love, Power.
You represent the flow of time, you are free will.
There is so much more that could be done with this concept.
Thanks for the comments, weeble-
Ah, between the walls? Ah – I didn’t manage that myself. I hope it wasn’t too overwhelmingly disappointing.
>Any reason the gardens are configured differently before you first pull the lever?
Bug. Fixed now.
I played this this morning, and then again just now. The second time the meaning really crystalized for me. I’m just one person but I think this is something new.
I don’t have the patience to play this game. Speed it up.
I really didnt see much point in this game. Overall, it was pretty terrible. Not enough action. I didn’t get why people think this is so fantastic. Even my son could make a better game than this, and he is disabled.
I liked this.
It was a little disappointing when I managed to get the statues pointing in different directions at the end (push the stone halfway, turn a statue before pushing it the rest of the way), yet the ending assumed they were still facing the way they were supposed to be.
I think it’s beautiful. I’m sorry that your growing popularity has brought the usual results in terms of critics with poor taste.
“Even my son could make a better game than this, and he is disabled.”
Wow, just wow.
Wow the image is related to the game!
This is actually gonna make me replay it, which is not a feeling I often get with your games. Because I didn’t fully get it, but the world and its meaning was intriguing, as was the presentation.
I like how bold you’ve been putting so much dialogue in there. It works well in places, but I sometimes wish your characters would speak with different voices a little more, as sometimes they use the same mannerisms / tone of voice, which I find confusing in a game where everyone’s sprite is the same. Perhaps the characters aren’t so important as their beliefs in this game though, so it could be an unfair criticism. It’s not bad dialogue at all, just it seems to come from the same person perhaps? Or at least a small cross-section of the social spectrum.
Anyway, good work. The scrolling logo alone makes it a win!
Pretty interesting. I think this is my favorite of your games.
I liked this a lot. With many of your recent games being 3D works with little or no dialogue, I’d started to miss these more text-heavy games.
Wonderful job using games as a medium to create art. I’ve been playing through your site the past few days and it’s been really inspiring.
Did you have any particular inspiration for this one?
Katie,
Thanks for your comments. I don’t have any good answers to that question.
Hahaha, no sweat. That counts as an answer, too.
This is beautiful.
I physically jumped out of my seat when the one man struck the other towards the end. A simple sound effect has so much weight when the game is otherwise silent.
I’m going to have to play through it at least once more to get a bead on what I just played, but I really dug it.
very interesting