If you’re using Linux or a Mac, download the .t3 version. Unzip the file and run it with an interpreter from this page (such as spatterlight).
source code (TADS 3 + Haskell)
If you’re using Linux or a Mac, download the .t3 version. Unzip the file and run it with an interpreter from this page (such as spatterlight).
source code (TADS 3 + Haskell)
4 Comments
Posting my playthrough here, if anyone wants to read it. I couldn’t figure out what to do, but I did manage to do a few things.
http://pastebin.com/yzYEbeX5
Oh, I feel silly. I pressed the button and picked up objects (which changed if I carried them from one place to the next, don’t know if that was intentional), but that’s about as far as I got. Time to go back and talk to inanimate objects!
I found this fascinating, and put in commands over a day at work. I only found two locations I think, and achieved one item combination (opening the can).
There was something really addictive about it, and it gave me a real sense of who my protagonist was, or at least what mental state he/she was in… that maybe couldn’t be achieved with visual presentation.
I wish I could explain more why I though it was so good, but all I can say is it left a deep aftertaste. Perhaps it was the opacity of what I was trying to achieve and the playfullness that I needed to tap into to achieve it, if that makes any sense at all. It’s up there with Home etc. as one of my faves of yours.
Only crit would be allowing more possibilities, such as talking to the slut etc. There were a lot of verbs that I’d expect to have an effect which didn’t. I think with this kind of experience, the less ‘unregistered’ verbs, the better.
Which can do you mean, the can, or the slut?
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