-
‹ Home
-
Tags
about me Adventures in a Foreign Land Almudy Park burn c# C/C++ commercial compositions Flash flickgame flixel games geometry graphics haskell haxe haxegon hopengl hsProcMusic html html5 javascript Lerdahl lightcone maths music music theory opengl prototypes puzzlescript python rara racer Ren'Py stories structuralism TADS 3 terrylib tools tormentations toy tutorials Twine unity word algorithms writing
Links
-
RSS Feeds
-
Meta
23 Comments
please tell me I can get a happy ending in this, this game is making me so sad :(
T_T
Is… is that guy at the top of the screen that I can’t interact with him…?
Damn i cant find him ? is he there ? is he the “ghost” TELL ME
One of the things I like about your work is the exposition. You mix minimalist gameplay, graphic design, and plot with a prosaic style that is *not* entirely minimalist. A lot of lo-fi indie games have really simple dialog with vaguely stilted English, which is an (often poignant, personally) throwback to the days of imported Japanese games which were poorly translated for a lack of talent and tersely translated for a lack of cartridge memory. I totally love that style, but I also love what you do with your prose, which is a departure from that, while remaining (what I consider) enigmatic.
That was probably more than needed to be said about, what, a dozen lines of text? Well, whatever.
this game sucks
Lovely work. Is it possible to reach any sort of ending?
Wait….
what?
put up flyers evrywhere, talked to everyone… Now what?
@ELTONNO: Are you sure you talked to everyone? Are you?
Interesting collision between madness and accepted game mechanisms. The impact was also boosted by the fact it reminded me of the movie Keane.
The music is subtle (really, just sombre tones) that I didn’t notice it at first, then wasn’t sure it was even coming from the game til I turned the sound right up. But it adds to the mood.
Rico spoke of madness, but the game spoke more to me of a mother’s grief.
after a while i just directed the player avatar so that it was directed on top of the ghost sprite. i ended the game there. felt right.
Unless there’s someone in the buildings, which doors I can’t seem to open, yes, I’m sure I’ve talked to everyone except the sprite at the top who doesn’t respond.
If there’s supposed to be a resolution, I’d sure like to know.
i assumed it was like a sad, little digital painting where everything is just as it is. i like the idea of games like that. but maybe i am missing something; i do not know.
My friend and I decided that it goes on forever. The man’s efforts are sad and endless. the “ghost” and that wall you can’t put a flyer on and being able to walk into some buildings from the side are curiosities that give you a false sense of hope. Maybe I just suck at games though.
Yeah, I love games like this, but I too would like to know if I’m missing something. There’s one wall you can’t flyer, and you can’t talk to the ghost. Nothing seems to happen if you flyer all the other walls and talk to all the people.
Anything else or is that it? :x
This game is so sad, it really puts you in a depressed and quiet mood…
Don’t worry, I didn’t get this one either…
You know what’s missing? The game! xD I can’t get it to load. D:
really? It’s loading okay for me, on both firefox and safari. Could you try reloading? Could you tell me what your browser/operating system is?
When you say that it won’t load, you mean that nothing comes up at all, or the loading bar appears and nothing much else happens after, or?
This game has made me feel sadder about people losing their children than any report I’ve seen or article I’ve read. The whole thing seems so futile, looking for the boy that is. That figure at the top of the page that you can walk through – 1. is that deliberate?, and if so, 2. is a ghost?, and 3. is it the ghost of the boy? He looks incredibly anguished.
God damn it, man, your games are disturbing.
I’m using Google Chrome and I’ve come back today and it still isn’t loading. When I go to the page its just blank, all I see is white, the game doesn’t show at all. Its just strange because all of your other games load fine on my computer.
But I tried it on Firefox and it worked so maybe its just my Chrome? Who knows. :p
I think it was worth finally deciding to be smart and try another browser. xD It was… sad.
Oh! I was able to get it to not load in my version of Chrome as well. Happened to another game as well. Both fixed now. Thanks!
My take on it is that only by reaching the acceptance that our child is dead (the ghost), are we able to stop playing and move on with our lives…
Your work has touched me, Stephen.
3 Trackbacks/Pingbacks
[…] are certainly moving exceptions. Stephen Lavelle’s Missing puts players in the shoes of a parent endlessly searching for a missing child, with no way of […]
[…] Missing and Home by increpare (Stephen Lavelle) […]
[…] difficult to pin down. The hundred or so games on his site are wildy disparate things. Some, like Missing and The Terrible Whiteness of Appalachian Nights, are brief exercises in building atmosphere. […]