Comments on: Puppy Drome https://www.increpare.com/2009/10/puppytron/ let's try something out here... Sat, 19 May 2018 00:07:20 +0000 hourly 1 https://wordpress.org/?v=4.8.2 By: Joshua https://www.increpare.com/2009/10/puppytron/comment-page-1/#comment-5219 Wed, 29 Dec 2010 10:28:37 +0000 http://www.increpare.com/?p=1311#comment-5219 You know, the whole time I was playing this game, I was thinking of quantum mechanics before I even read the little context link. I just took a class in it, you see. Nicely done.

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By: stephen lavelle https://www.increpare.com/2009/10/puppytron/comment-page-1/#comment-3543 Sat, 31 Oct 2009 15:51:59 +0000 http://www.increpare.com/?p=1311#comment-3543 me

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By: jkj https://www.increpare.com/2009/10/puppytron/comment-page-1/#comment-3540 Fri, 30 Oct 2009 10:21:34 +0000 http://www.increpare.com/?p=1311#comment-3540 is this you, or some other increpare?

http://www.youtube.com/watch?v=mnS6xGT2xGE

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By: stephen lavelle https://www.increpare.com/2009/10/puppytron/comment-page-1/#comment-3539 Thu, 29 Oct 2009 13:22:14 +0000 http://www.increpare.com/?p=1311#comment-3539 I noticed it after making it, but didn’t give it much thought. Guess I should rename it, in any event.

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By: Sergio https://www.increpare.com/2009/10/puppytron/comment-page-1/#comment-3538 Thu, 29 Oct 2009 07:36:10 +0000 http://www.increpare.com/?p=1311#comment-3538 Were you aware that there’s already a game called Puppytron?

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By: agj https://www.increpare.com/2009/10/puppytron/comment-page-1/#comment-3537 Wed, 28 Oct 2009 19:48:42 +0000 http://www.increpare.com/?p=1311#comment-3537 I… I don’t…

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By: Noyb https://www.increpare.com/2009/10/puppytron/comment-page-1/#comment-3536 Wed, 28 Oct 2009 01:53:29 +0000 http://www.increpare.com/?p=1311#comment-3536 Completely confused until I saw the link to the math paper on LD. Nice visualization tool. Quantum mechanics is weird…

If I did my math right and did enough trials, to one significant digit:

P(puppy in first box) = 0.8
P(puppy in second box) = 0.8
P(same number of puppies in each box) = 0.4

P(00) + P(01) + P(10) + P(11) = 1
P(00) + P(11) = 0.4
P(01) + P(11) = 0.8
P(10) + P(11) = 0.8

P(00) = -0.1
P(01) = 0.3
P(10) = 0.3
P(11) = 0.5

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