Comments on: Kristallnacht https://www.increpare.com/2009/01/kristallnacht/ let's try something out here... Sat, 19 May 2018 00:07:20 +0000 hourly 1 https://wordpress.org/?v=4.8.2 By: MacKozer » Kristallnacht – niesmaczna zabawa w dr Frischera https://www.increpare.com/2009/01/kristallnacht/comment-page-1/#comment-3630 Wed, 11 Nov 2009 19:31:32 +0000 http://www.maths.tcd.ie/~icecube/?p=912#comment-3630 […] można pobrać ze strony: http://www.increpare.com/2009/01/kristallnacht/ // // wykopywarka wersja standardowa (72×65) var wykop_url=location.href; // Link do strony var […]

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By: Icecube https://www.increpare.com/2009/01/kristallnacht/comment-page-1/#comment-281 Tue, 27 Jan 2009 18:23:52 +0000 http://www.maths.tcd.ie/~icecube/?p=912#comment-281 Okay. I fixed the problem. Turned out there was a variable that wasn’t being reset. Thank you.

(also, I think I might be quite interested in your work. I had not know of it until your comment…I will have a proper read, once I’ve gotten my current (trifle of a) project out of the way)

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By: Icecube https://www.increpare.com/2009/01/kristallnacht/comment-page-1/#comment-282 Tue, 27 Jan 2009 16:06:20 +0000 http://www.maths.tcd.ie/~icecube/?p=912#comment-282 You’re not the first person to mention this. Hmm. I had thought I had managed to convince myself that it must all be in their heads. I *think* it’s a problem with the windows threading code. I’ll put up a build later this week where I’ll go back to a more basic timing model. blech.

(thanks for flagging it, though)

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By: Ian Bogost https://www.increpare.com/2009/01/kristallnacht/comment-page-1/#comment-283 Mon, 26 Jan 2009 19:05:10 +0000 http://www.maths.tcd.ie/~icecube/?p=912#comment-283 Also, I think that subsequent plays may not run like the first one. I wonder if there is some variable that’s not being reinitialized? The treasury depletes for me in 2-3 seconds when I play again.

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By: Ian Bogost https://www.increpare.com/2009/01/kristallnacht/comment-page-1/#comment-286 Mon, 26 Jan 2009 19:03:14 +0000 http://www.maths.tcd.ie/~icecube/?p=912#comment-286 It depletes in about 10 seconds if I do nothing. I’m assuming that’s what you wanted? I’m going to try again and see how it goes. I haven’t yet been able to build any sort of strategy… for example, raising taxes does not seem to increase cash reserves.

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By: Increpare https://www.increpare.com/2009/01/kristallnacht/comment-page-1/#comment-285 Sun, 25 Jan 2009 23:11:59 +0000 http://www.maths.tcd.ie/~icecube/?p=912#comment-285 Instantly? It ought deplete *quickly*, to be sure, but not instantly.

It is intentional, to the extent that I wanted to create a situation that would force the player to choose (potentially) unpleasant measures to sustain itself. (at the same time, I don’t really aim to make any historical statements, or claim any accuracy in my model).

Originally I wanted to have something that would give the player longer to assess choices before finding themselves in the situation of having to do whatever. I didn’t want to spend too much time fiddling with the dynamics of the city, so once I had something that more or less behaved as I wished it to, I was happy to call it done.

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By: Ian Bogost https://www.increpare.com/2009/01/kristallnacht/comment-page-1/#comment-284 Sun, 25 Jan 2009 15:26:27 +0000 http://www.maths.tcd.ie/~icecube/?p=912#comment-284 Is this build broken? The treasury depletes instantly. Or is that intentional, and if so why?

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