Whipped the source out earlier this weekend, finished it.
Windows (600kb)
OSX 10.5+ (1.1mb)
Source(16kb)
edit: I updated this, to add dialog boxes proper instead of having messages overwrite the tooltips.
editedit: another update; in game restart, title screen proper; made it more gui-driven
6 Comments
Is this build broken? The treasury depletes instantly. Or is that intentional, and if so why?
Instantly? It ought deplete *quickly*, to be sure, but not instantly.
It is intentional, to the extent that I wanted to create a situation that would force the player to choose (potentially) unpleasant measures to sustain itself. (at the same time, I don’t really aim to make any historical statements, or claim any accuracy in my model).
Originally I wanted to have something that would give the player longer to assess choices before finding themselves in the situation of having to do whatever. I didn’t want to spend too much time fiddling with the dynamics of the city, so once I had something that more or less behaved as I wished it to, I was happy to call it done.
It depletes in about 10 seconds if I do nothing. I’m assuming that’s what you wanted? I’m going to try again and see how it goes. I haven’t yet been able to build any sort of strategy… for example, raising taxes does not seem to increase cash reserves.
Also, I think that subsequent plays may not run like the first one. I wonder if there is some variable that’s not being reinitialized? The treasury depletes for me in 2-3 seconds when I play again.
You’re not the first person to mention this. Hmm. I had thought I had managed to convince myself that it must all be in their heads. I *think* it’s a problem with the windows threading code. I’ll put up a build later this week where I’ll go back to a more basic timing model. blech.
(thanks for flagging it, though)
Okay. I fixed the problem. Turned out there was a variable that wasn’t being reset. Thank you.
(also, I think I might be quite interested in your work. I had not know of it until your comment…I will have a proper read, once I’ve gotten my current (trifle of a) project out of the way)
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