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How to use Blender’s cartoon renderer

Hello!, and welcome.

In this tutorial, you will learn how to render ANYTHING made with blender in a cartoon style.

I’m going to show you how to apply this effect to a cube first, and after that you should be able to use it for more-or-less any scene.(if you don’t know how to do these things, go to www.blender.nl and check out some of the preliminary tutorials)

Firstly, create a cube, add a light on front of the cube, and position the camera so that it is can see more than one side of the cube. You should end up with something like what i have below (bare in mind that it is being viewed from the camera view).

Now do a quick render, and you should get something which looks vaguely like this:

This is NOT what we want. Here’s what you have to do to fix it:

First, give the cube new material, and select “shadeless” from the material options ase shown below.

Now try render it again, and you will see a 100% white cube. This can’t be what we want? or can it?

The first thing we should do is to give it an outline. To do this, go to the display screen (the one with all the rendering setting on it), and click on the edge button, changing the corresponding settings as shown below (just for your information, the EInt, or Edge Intensity Button sets more-or-less how many lines should be drawn in, and how heavily):

Also, turn the Render Daemon and Unified Renderer on as well.

Now, if you render you will see an outline on the cube, but there is one more thing to do which will make it look like a proper cartoon (albeit an obviously 3d one).

Click on the “Worlds” button (4 to the left of the display button), and add a new one. Alter the world’s settings to match the ones on the picture below (which just sets the background colour to white).

Now change the colour of the cube’s material to pure white, and re-render. You should see something like I have below.

This may not look brilliant, but try it on a more complex model, and change the Edge Intensity(see above for explanation) and you will se what can be done. In the images below, I have simply added a few other shapes, even MetaBalls (which is what Mr. Cinema is made from :) ). The first one has all white textures, the second is coloured.

I hope you like this tutorial. I would gladly write a million more if anyone wanted me to (i.e. e-mail me if you want me to write more tutorials).

4 Comments

  1. Filip wrote:

    Hi. Nice tutorial. Something different than oridinal toon shading but have some drawbacks.This method don’t produce shades. Personally . I use toon shader and a trick . I duplicate mesh scale it a little bit change material to single user ant check wire in links and pipeline by this method I have shades and wire which color can be easily controllable. I will send you a blend file

    Saturday, August 19, 2006 at 6:06 pm | Permalink
  2. Felix Kütt wrote:

    @ Filip, this tutorial is an oldie i belive, by the looks of blender at least.. oh the good old gui.. :/

    Tuesday, January 30, 2007 at 1:35 am | Permalink
  3. Hannes wrote:

    Hey! good tutorial, i get some cool looking results. Please do create more tutorials, but be more descriptive (ex. i couldn’t find the “Render Daemon” but everything still worked)
    Thanks

    Wednesday, September 19, 2007 at 9:54 am | Permalink
  4. Icecube wrote:

    Hah yeah; this is much older than the date at the top of the page makes out; I can barely remember how to use blender now :( No doubt there have been major interface revamps and, possibly, the good-ol’ render daemon has been pushed to the background.

    I see what you’re saying about doing things with the wireframe; that was never a goal for my ends as it happened.

    Wednesday, September 19, 2007 at 3:26 pm | Permalink