play online now (flash 11)
download for windows
download for mac
iPad/iPhone app store links (free)
download source (unity 3.5 beta)
play online now (flash 11)
download for windows
download for mac
iPad/iPhone app store links (free)
download source (unity 3.5 beta)
17 Comments
Very nice. Sort of reminds me of echochrome. I love perspective games like this. If I may ask how long did it talk to make this?
What kind of shape is that anyway?
This game is fucking with me, it’s laughing at me and I know it.
http://en.wikipedia.org/wiki/Rhombic_dodecahedron
and, 5 days.
This was great!
Indeed !
Not only is this game fun, but does it mean all the other unity player games can be ported to flash 11 now? I forgot which ones I couldn’t play previously due to being on Linux.
No. Well, yes, but no. Possibly a number of them could be, but the process may not be pain-free. There’re a number of unsupported things, though I probably wouldn’t have run into them in any jam-scale games. The exporter is only in beta right now, and has a bunch of annoying bugs. And when it’s finished it’ll cost money that I don’t currently have to buy it. But if it does become easy, and I do end up with the exporter, then I will use it where appropriate :)
Looking back, a nice cheat to decrease difficulty would be putting a red dot on one side of the square or some other asymmetry so a player can keep track of where he’s going and where he’s been.
Is the final level unbeatable (one last, unattainable “X”)?
I showed this to a friend who has never played a game before. She immediately became addicted, played through every level, and then spent an hour and a half trying to get that final “X,” until I convinced her that it was a an objet a.
Her heart was pounding, and she had broken out into a sweat. Good job, Stephen.
Love love love it! And every X can be grabbed. ;)
I hope you’ll add more levels some day.
i have never seen this game until a few days ago,but now i am told “times up” and I have not even downloaded yet. What’s up. So disappointed – dying to try
Confused! I sent you a mail!
To Mr. Lavelle: Nice, compelling flow.
Clearly the type of dynamic Phil Fish used as key mechanic for Fez. Curious if you two have cross pollenated ideas or if it’s just one of those things out there multiple people are using.
To Laura if still wondering/trying: I also got through all the X’s. However it takes a definite leap of sorts. Seems to me that to keep going and having fun with this game (unless you really know the math/geometry very well behind the mechanic this game uses, or maybe even then) you have to basically let go of trying to have it all planned out. There’s a little holding on to where the X is and trying to get there. But then it’s more a feeling of trying pathways out in different variations with no idea where they might lead, til you’ve got a sense of the ones that don’t get you there, and can zero in more on those that you haven’t found yet, start to innovate in the gameplay.
To Stephen Lavelle again: Awesome way to pull that new dynamic and leap of multi-dimensional beyond-limits thinking out of the player. At least out of this one :).
I wonder if this kind of physical/sensorimotor mode mechanic could be applied in more ways into the psyche realms of mind/heart/will dynamics which we also have capacities to go more complex with, yet tendencies to stay oversimplified, even rigidified. Some way this can incorporate as a mechanic representing how we can shift paradigms in our thoughts, communications, choices and such….
Not sure how or which ways best might express what I’m getting at, but just seems like that’s the kind of feel and satisfaction that comes out of what this purely geometric puzzler accomplishes.
Of course the same sort of thing may be (or already has been?) developable as an unseen dynamic (definitely has at least analogously), but just wondering if it could be incorporated more overtly as a visual poetic element, or just straight out visible analogy for the dynamics going on more inwardly.
Maybe even Fez takes it that way somehow in the story and character realm beyond just the setting aspect of the 2D->3D world premise thing even, dunno (only seen vids, heard about it thru press, haven’t played).
“Clearly the type of dynamic Phil Fish used as key mechanic for Fez. Curious if you two have cross pollenated ideas or if it’s just one of those things out there multiple people are using.”
There are a bunch of games of this genre – Crush, Terry Cavanagh made a demake of it called Squish which I helped out a bit on. I did do a couple of studies of it myself in lower dimensions (cf. the defez games I did a couple of years back – referencing it in the title ).
Kewel thanks…more goodies to play with :D
I FINALLY DID IT!
YEEEESSSSS!!!
Gah! This last sodding cross is driving me mental!! At least tell me which face colour I have to be on to get to that last hedron!
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