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35 Comments
I didn’t get it. Then I got it and I just started laughing and laughing
This is actually really hard.
Amazing concept… it’s really hard right now though, or at least for me I can just barely grasp the logic much less plan ahead (or plan backwards?)… maybe a “previous piece” queue to help us? It needs something.
Stephen– just curious, have you actually yet won a game of this yourself?
>Stephen– just curious, have you actually yet won a game of this yourself?
If somebody ever came up to you and asked you “have you ever begun to play a game of tetris?” do you think that would warrant a funny look?
>maybe a “previous piece” queue to help us? It needs something.
I’ll add a ‘next piece’ if I can work up the energy, but no ‘previous piece’.done
I would play this non-stop, but the music is driving me crazy. Could use a mute button maybe?
why, oh why?!
i love the backwards music too. :)
Interesting. Very hard.
Potential bug report (assuming I’m getting my head around this properly which I might not be): http://the-inbetween.com/dump/gaming/untris.gif
Yeah there’s a bug in checking for collisions on the very top row – will fix it come monday/tuesday probably.fixed, and made the initial state a little better for people.
John, you can use +/- to change volume.
I really like this game, but as mentioned, it’s really hard.
Is it just me or do some of the blocks just refuse to work even though there’s nothing blocking their path? Especially the line pieces.
Further reports of errors without screenshots or precise descriptions will not be responded to.
What is the purpose of putting the red lines?
What’s your purpose in putting the red lines?
Managed to break 500 which is dispiriting because it means I only made it to the half way mark.
Me too, N0WAK ;_;
I want to get to zero so bad
-40! I could carry on playing but things need to get done.
I assume the game could theoretically carry on forever – I was hoping it would end at 0. Maybe you have to remove all blocks from the screen?
Woah. Good job. Any hints? I’m pretty crap at it…
So the link below is to four pictures I took of buggy situations. Unless I’m missing something. Which is always completely possible.
(If the link doesn’t work, let me know, and I’ll send it some other way.)
http://bit.ly/rtXtKn
Other than this little bit of frustration, I really enjoy your games. Besides the usual reasons to like a flash game, your games seem to be more of a conversation between designer (game-god) and player. I don’t really know why that is, but is refreshing.
that is all
pam
You’re missing something.
Thanks for a very interesting and addictive game. I managed to get -860 yesterday, but I’m still not close to clearing the board …
Could you please explain what it is that makes a configuration available? It often seems to me that there is a match and a clear path to the top, but it won’t allow the move. I don’t get the logic.
>Could you please explain what it is that makes a configuration available?
No.
Awesome!
Please provide an option to turn of the obnoxious sound, or the game is not usable…
You can press -/+ to adjust the volume.
woah… you intended to put impossible situation by not checking if the number of blocks are even, did you?
I totally fell for it and realized it after i got only 3 blocks left to succeed.
So close, yet so far away…
But I fear that this impossibility might endanger the whole concept of the game, because not only it is impossible to beat this game, but it also means that the situation is impossible in normal tetris games. If it can’t be created in normal tetris games, doesn’t this violate whatever you’ve intended to represent?
“you intended to put impossible situation by not checking if the number of blocks are even, did you?”
parity surely doesn’t matter? If you drop a …oh wait, it does. hahaha, never thought of that before, cool :)
“If it can’t be created in normal tetris games, doesn’t this violate whatever you’ve intended to represent?”
Nope
Awesome concept. Your puzzle games are great.
This is great. Tetris has always been my favorite game. My current Untris score is -360. I think I’m really getting the hang of it!
There is a definite strategy to it although I’ll be honest; I used the undo key quite a bit. I think the key is making sure the “skyline” of your blocks stays as varied as possible. You never know when you’re going to get a string of S’s or Z’s.
Clever to start it with an odd number of blocks so you can never fully clear the board. I’m guessing it never ends (begins)?
I got the song stuck in my head, so I found the sheet music: https://imgur.com/C5hiPoj
:)
4 Trackbacks/Pingbacks
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[…] Stephen Lavalle (Increpare) es conocido por hacer juegos puzzle para navegadores como Line Bender o Untris. Pero ahora ha publicado en la App Store un puzzle espacial en 3D que es un verdadero reto. Vean el […]
[…] 17, 2011 1:00 AM | Tim W. untris is a clever take on the classic puzzle game Tetris, where players are supposed to figure out the […]