As the game started, found myself returning to the thought that it would be interesting sometime to try to graph out the decision trees of some of these kinds of puzzle games.
Then got to what I think was the final puzzle and wound up unable to solve it except by actually attempting a BFS of said decision tree. Mapped out a pretty large space of it in TextEdit, then got distracted by a phone call and lost my place :| I could have just restarted from the root but decided instead to call that a stopping place for now at least.
FYI, in the early levels I found myself fooled into thinking the debris at the beginning of the level was somehow spawning from the outcome of the previous level, then wondering if it might be some of these puzzles had more than one solution and you could therefore screw yourself over at the beginning of the next puzzle by choosing the “wrong” one.
I’m imagining this would be a bit better if you used colors in addition to numbers … would make the pre-process bit of ‘look for all the + patterns’ easier, so shift more focus to the ‘meat’ of the puzzle …
[…] kompression is another neat puzzle game made by Stephen Lavelle, featuring no instructions but simple-to-understand rules that you can figure out just by spending a couple of minutes playing through the first few levels. Presented with a grid-like layout, your task here is to remove the numbers five at a time until only one digit remains on the board. Whenever the numbers converge, it will also cause the lines above and beside it to be pulled inwards. […]
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Nice game. Felt about the right length. I think I finished it more by brute force than any particular application of logic.
As the game started, found myself returning to the thought that it would be interesting sometime to try to graph out the decision trees of some of these kinds of puzzle games.
Then got to what I think was the final puzzle and wound up unable to solve it except by actually attempting a BFS of said decision tree. Mapped out a pretty large space of it in TextEdit, then got distracted by a phone call and lost my place :| I could have just restarted from the root but decided instead to call that a stopping place for now at least.
FYI, in the early levels I found myself fooled into thinking the debris at the beginning of the level was somehow spawning from the outcome of the previous level, then wondering if it might be some of these puzzles had more than one solution and you could therefore screw yourself over at the beginning of the next puzzle by choosing the “wrong” one.
Cool game. Strange how my friends say this messes with their minds while I can effortlessly complete it.
Very satisfying.
I’m imagining this would be a bit better if you used colors in addition to numbers … would make the pre-process bit of ‘look for all the + patterns’ easier, so shift more focus to the ‘meat’ of the puzzle …
I agree colors would be more intuitive.
I don’t think it’s meant to be intuitive. I think the numbers are meant to be disorienting. Wouldn’t be much of a game without an aspect of confusion.
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[…] nonplus games that we can play in your browser; my favorites are Snowdrift and Compression. Happy […]
[…] kompression is another neat puzzle game made by Stephen Lavelle, featuring no instructions but simple-to-understand rules that you can figure out just by spending a couple of minutes playing through the first few levels. Presented with a grid-like layout, your task here is to remove the numbers five at a time until only one digit remains on the board. Whenever the numbers converge, it will also cause the lines above and beside it to be pulled inwards. […]