Damn… I could find the apple but never my origin place again to turn it in to the old lady. Too damn crazy in there and I lose my way! Dug the music and the ice sliding.
Literally laughed out loud when I got to the “punchline” at the end of the corridor.
It seems like the vertical tearing is a real problem on this one, aside from making the game hard to look at it kills the pretty moires. Does Unity give a way to enable vsync?
Wonderful game. After I figured out the hitch, I refreshed the page and counted lefts and rights on the way out and made it back in without failure. The texturing produced a terribly interesting effect.
I didn’t read any of the comments, so I enjoyed running through the corridors for 20 minutes, searching for the invisble old lady, when I realized “Hey, why am I doing this? I could be making my own game where people “run” senselessly through seizure-inducing corridors!”
i really admire your work, stephen. been digging back through old favourites while i wait for new releases, and every experience feels as fresh/stimulating as it did on the first playthrough. thanks :)
[…] Increpare site has a whole ton of mini flash and unity games to try out, such as rush to find, where you run around in a very hypnotic black and white hallway looking for an apple (truthfully i […]
17 Comments
That was evil.
Wow a whole nickel.
Also, I’m digging the drum beat.
Damn… I could find the apple but never my origin place again to turn it in to the old lady. Too damn crazy in there and I lose my way! Dug the music and the ice sliding.
Literally laughed out loud when I got to the “punchline” at the end of the corridor.
It seems like the vertical tearing is a real problem on this one, aside from making the game hard to look at it kills the pretty moires. Does Unity give a way to enable vsync?
I found the apple. Now to go back… OH SHI-
The Devil would hire you to find new and creative methods of torture.
(p.s. I meant that as a compliment)
That was genius.
Kind of have to do it backwards to get it right.
That old lady trolled us.
She was never there!
… Oh well.
At least I get to keep the “apple”. :D
“Thank you darling girl. Here’s a nickel for your troubles.” A nickel? Give me your wallet old lady! I got lost 7 times in that nightmare.
It’s actually pretty easy if you realize what’s going on and write down were to go.
Cool idea though.
Wonderful game. After I figured out the hitch, I refreshed the page and counted lefts and rights on the way out and made it back in without failure. The texturing produced a terribly interesting effect.
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sorry
This is the game I use to show people your work.
I didn’t read any of the comments, so I enjoyed running through the corridors for 20 minutes, searching for the invisble old lady, when I realized “Hey, why am I doing this? I could be making my own game where people “run” senselessly through seizure-inducing corridors!”
i really admire your work, stephen. been digging back through old favourites while i wait for new releases, and every experience feels as fresh/stimulating as it did on the first playthrough. thanks :)
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[…] Increpare site has a whole ton of mini flash and unity games to try out, such as rush to find, where you run around in a very hypnotic black and white hallway looking for an apple (truthfully i […]