Download for Windows (31MB)
Download for OSX (37MB)
Download Source Code (Unity 3)
edit: uploaded a newer version, fixing some graphical and sound glitches, as well as a bug with one of the puzzles (that would render it either trivially solvable, or unsolvable if you went to night and back).
edit: uploaded a newer version still, fixing a couple of game logic bugs.
[ thanks to perrin, mcc, alex, and rico for testing : ) ]
5 Comments
SUN, DONT GO DOWN, NO SUN, SHINE MEH WITH YOUR YELLOW BEAMS OF LOVIN´!
Lol, in all seriousness though, I love all increpare games but this one I find most buetifull. It reminds me of uru.
Why are all of your games so…creepy? D:
This is more inscrutable than ‘Myst’! I have NO idea what’s going on.
Mr Lavelle,
So desirous was I to be ‘in on’ this one that I went as far as to decode the hints above – and I’m still having trouble on some of them. The clue in Note 32 above – ‘(bccbfvgr gur ynfg) zbir njnl jvgubhg jnirevat’ – what do I ‘zbir njnl’ from? The central column of the previous sun?
I also agree that the last of the night puzzles – concerning sound – is far too difficult. The sound is almost inaudible!
On a more general note – and this is not intended as a criticism – do you think that games, as released to the public, need to be ‘connective’ in any ‘ordinary’ way to the players? For example, I was playing ‘Tape Dream’ by Gargonherd, and saw a comment someone had left about how to ‘interpret’ the game. In a certain sense, I think that game is uninterpretable. A better example might be really obscure poetry. Being dropped into a world like that in ‘Cities of Day and Night’, one has no kind of idea what kind of thinking needs to be employed. Do you think that a game made ‘for the developer’, as it were, is just as valid as a game made ‘for other people’?
(Also, was there any logic behind your means of encoding of other people’s hints, or did you just pick letters at random?)
(non game-breaking note to self: lights may not be turning off anymore – bug introduced recently? hmm :/ )
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