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24 Comments
This ends rather suddenly.
I don’t get it.
Interesting concept, I liked it. I wonder how it could be turned into something challenging or competitive; if you work slow enough of course you will eventually win, unlike say Tetris, Shibuya, etc.
I’m really curious what your creative process is. I never have any ideas for games :) How you come up with so many original designs is beyond me!
I always like figuring out the rules for things like this experimentally. This game felt especially cerebral for a match-X sort of thing. I like the build-up-a-combo-to-win mechanic, although it’s really quite cruel.
Why cruel?
[ Oh, there was a bug in the first version I uploaded that would mean that the bar would fill occasionally but nothing would happen. That should be fixed now.]
I don’t have one. I’ve always been the stereotypical left-brained developer. Been coding for 20 years, 13 professionally, 6 of which were in the game industry (Monolith, S2Games, THQ/Rainbow), shipped several titles (mostly AI/networking). But through all that, never learned or taught myself how to conceive and execute a game. Nor how to make anything fun, or how to plan/design fun. As strange as it may sound. Surprising how often we were more concerned with making things “cool” rather than “fun”. Maybe it’s because I worked on a lot of shooters, where “mechanics” basically means “weapon choice”. So I end up building a lot of systems, and later on try to graft whatever game concept seems to be the path of least resistance. I think I need to start at the most elementary exercise of creating the smallest thing possible that’s fun and building up from there. I don’t know. How would you recommend trying to tackle this problem?
My above post was to the deleted question “What is your creative process?”
heheh, sorry about deleting it – I thought it might be better to send you a private message instead.
“I think I need to start at the most elementary exercise of creating the smallest thing possible that’s fun and building up from there.”
Have you tried doing that yet?
“How would you recommend trying to tackle this problem?”
From what I can tell, you’re not working on anything right now. I would recommend that you tackle the problem by trying to work on something.
For one particular instance, it might help you to get back involved with tigsource compos, or giving more Ludum Dares (or mini ludum dares) a try/hope along to some jams if there are any in your area/&c..
Hey, I’ll shoot you an email. I don’t think you’re following me on Twitter so I can’t reply to your DM.
Oh that’s weird. Ok. : )
“Cruel” because a single mistake brings you back to zero… not that the required chain length is too long. It didn’t take me too long to finish it.
I like it.
I liked it, and I think Anna’s critique is interesting. But it didn’t challenge me at all, the rules instantly crystallized when I started and I finished right away. I think maybe it helped that I have never played a match-3 game, so I came in with no preconceptions.
Very enjoyable – took me a minute to see the pattern, then it was fairly quick work. I’m just throwing this out there, but: this is the kind if game that could earn you money, if that was ever something you’d be interested in. I’m sure your opinions haven’t changed on the matter though :D
goodness
arcadeify -> make iphone app -> profit
Yeah, not sure I entirely agree with Anna’s analysis… you see your cursor is a 2×2 grid. Nothing’s trying to trick you into think it’s match3.
And just this once… you could easily arcade-ify this and put it on some Flash portal (or iPhone app it) and make some living money.
Don’t think of it as selling out… instead, read this lovely rationalization — http://students.ou.edu/M/Eric.C.Mai-1/DE.htm
D.E. I don’t find directly relevant – mainly because I don’t identify with the psychological model he complains about.
My main literary sources of reconsideration when it comes to these matter are
http://ebooks.adelaide.edu.au/w/woolf/virginia/w91r/
and
http://picturesforsadchildren.com/blog/looklikeaman.png
cascode is distinctly different from all your other games.
i do prefer your other games because they generally dont fall into generic game genres or categories.
this one was distinctly addictive. like bejewelled addictive. i think when you crack the combo of music, colours and block matching format its like cocaine. i do however regularly check your website in order to sober up from generic formulas. at the same time i did really like the game for what it was. nice pastel colour scheme. love the music.
however..
were you trying to make it that addictive?
were you aware of the path that you were taking when you made this?
>were you trying to make it that addictive?
No.
I hate it when people invoke Woolf because then I have to agree with whatever they’re saying :P
We all have our failings. I’ll be sure not to ever speak of her again in your presence until you get over it.
I kind of can’t stop playing this. I keep going back and replaying the one level. I wish there was more of it somehow, more levels or something. :O
I love this. People would buy this.
Is it against your principles to make this an actual arcade game? It totally doesn’t have to end…
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