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Theme was Finnegans Wake.

Bababada[…]

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[ A collaboration with Terry Cavanagh ]

19 Comments

  1. This game redefined the FPS genre for me. I don’t know how I was able to live before I played this. 6.73 out of a possible 5 stars.

    Saturday, June 19, 2010 at 2:28 am | Permalink
  2. FINALLY! an FPS that is honest about whats in peoples heads (and other places) when they play gun games.

    and the rpg launcher really is a game changer!

    Saturday, June 19, 2010 at 7:38 am | Permalink
  3. Bennett wrote:

    Hilarious theme, I never considered the possibility of a masturbatory fugue state before.

    Why did you give it a welsh title, though?

    Saturday, June 19, 2010 at 9:27 am | Permalink
  4. rinkuhero wrote:

    it’s not welsh, it’s from finnegan’s wake, u philistine!! :( :( :(

    http://en.wiktionary.org/wiki/bababadalgharaghtakamminarronnkonnbronntonnerronntuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk

    Saturday, June 19, 2010 at 9:35 am | Permalink
  5. r.kachowski wrote:

    rpg launcher! :D

    Saturday, June 19, 2010 at 9:43 am | Permalink
  6. HybridMind wrote:

    Hahah.. love the transition and mood change!

    Dug the music too… did one of you write it or if not–who is it?

    Saturday, June 19, 2010 at 4:02 pm | Permalink
  7. cheers – and yep the music is ours

    Saturday, June 19, 2010 at 4:50 pm | Permalink
  8. djp wrote:

    For a moment there, I thought the game was actually reading my mind.
    Creepy.

    Sunday, June 20, 2010 at 3:53 am | Permalink
  9. Jasper Byrne wrote:

    Wow, check out these guns!

    This is a great piece of work from both you guys – has the slick smoothness of Terry’s mechanics, and the unsettling edginess of Stephen’s dialogue. And it’s hilarious to boot.

    Grade A+!

    Tuesday, June 22, 2010 at 3:20 pm | Permalink
  10. The dialogue is entirely by Mister Joyce. I shall forward on your note of appreciation to his estate.

    Tuesday, June 22, 2010 at 6:02 pm | Permalink
  11. ButtercupSaiyan wrote:

    Alright, this game is kicking my ass. I’m either:

    A) Not landing a shot on them
    B) Getting boxed in and STILL not land a shot on them despite them being 10 inches from my hand

    Wednesday, June 23, 2010 at 11:31 pm | Permalink
  12. Must be our highly advanced AI kicking your ass.

    Thursday, June 24, 2010 at 7:09 pm | Permalink
  13. Jasper Byrne wrote:

    Ah of course it is – Finnegans Wake is probably the only Joyce book I’ve missed out on… Must read it now!

    Maybe you could do a follow-up using the bawdy lyrics of some of the Canterbury Tales… Actually there’s a pageant for you hehe.

    Friday, June 25, 2010 at 6:48 pm | Permalink
  14. ButtercupSaiyan wrote:

    Haha! I got to the next gun once! … then I died. I’ll have to try it again when I have more time, now that I know that at least it’s POSSIBLE to get to the next part.

    I’m curious, it seems to be difficult to aim. Does the placement (position) of my pixel gun matter when shooting? Like, do I need to have my target centered or do I just need to have them in front of me?

    Jasper’s comment flusters me, because the only dialogue I’ve seen is the one where you die… (sigh)

    Sunday, June 27, 2010 at 5:06 pm | Permalink
  15. It’s possible that there’s something wrong going on with the game on your PC. What operating system do you have? (RAM/processor speed might also impact things) –
    the game isn’t meant to be difficult.

    Aiming is pretty loose – having them roughly in the middle of the screen suffices. Keeping a distance is probably the most important thing.

    Sunday, June 27, 2010 at 5:46 pm | Permalink
  16. BiggerJ wrote:

    Okay, that is a clever pun right there.

    Saturday, July 3, 2010 at 9:55 am | Permalink
  17. Liam wrote:

    I haven’t missed a shot, yet. I don’t know what you’re all talking about.

    Wednesday, July 21, 2010 at 7:11 pm | Permalink
  18. Alex A wrote:

    That music’s awesome! And the RPG changer is great fun!

    Friday, January 14, 2011 at 9:49 pm | Permalink
  19. Juggernaut wrote:

    I just realized I don’t have to aim. I still can’t beat it though.

    Wednesday, October 9, 2013 at 9:04 pm | Permalink

2 Trackbacks/Pingbacks

  1. Video Games as Art: Part Two « Moving Hands on Thursday, July 8, 2010 at 2:25 pm

    […] been keeping up with the indie game scene nearly enough. If you will excuse me, I am going to play bababadalgharaghtakamminarronnkonnbronntonnerronntuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk by Stephen Lavelle and Terry Cavanagh […]

  2. […] box copy style slogans). There are great games loaded with artistic/cultural statements, such as Bababadalg… by increpare & Terry Cavanagh, which are presented with little context or supporting text. […]