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An ode to Draknek's Getout: forever.

Paddle Game

play here

download source code here

8 Comments

  1. Shasharala wrote:

    This game can go on forever. @_@
    Especially when one breaks the barrier to the top and bounces around on the top. When hitting tiles from the very top of the screen it doesn’t destroy any of them but still awards points. I literally got stuck up there.

    Monday, May 17, 2010 at 10:13 am | Permalink
  2. Shasharala wrote:

    This is bizzare. I finally reached about 50k and I have the ball bouncing straight up and down so I can take a break and study my work. Suddenly it dissappears when it enters the crevice to go up north again and my score soars upwards.

    Monday, May 17, 2010 at 10:47 am | Permalink
  3. djp wrote:

    Well, that took a while.

    Monday, May 17, 2010 at 11:38 am | Permalink
  4. Sergio wrote:

    The 1 pixel ball is a bit buggy in its collisions, which makes it do awesome things.

    Thursday, May 20, 2010 at 8:57 am | Permalink
  5. ButtercupSaiyan wrote:

    Funny, if you strip away the graphics of any Break-Out clone, this is what you get.

    Sadly, my ball simply bounced up and down forever… I tried to ricochet it at an angle, without much luck. Also, had a funny instadeath moment before I realized the mouse controlled it, not the keyboard.

    Friday, June 11, 2010 at 8:56 pm | Permalink
  6. “Sadly, my ball simply bounced up and down forever… I tried to ricochet it at an angle, without much luck.”
    Weird. Its velocity should be affected by the velocity of the paddle. Hmmmm.

    Friday, June 11, 2010 at 9:02 pm | Permalink
  7. Eric S wrote:

    When it gets tiny it carves it’s way into the blocks sometimes. I’d guess this is due to a FP rounding error somewhere.

    Thursday, September 9, 2010 at 8:33 pm | Permalink
  8. Michael Harms wrote:

    hahahhahahahahahaha nice man

    Saturday, February 22, 2014 at 12:47 am | Permalink