nice text filter, really brought an atmostphere to it!
But I’m afraid I didn’t get very far because that slight vibration of the text was enough to make me have to close it down before a headache :P
For me it’s in the same bracket as Therapy Game which I also loved. I think I most enjoy your ‘adventure’ games – it’s where your writing shines through, which is getting stronger and stronger with each game.
Perhaps coincidentally it also frightened me in the early stage as I could very easily project elements of my own life onto it … the relentless routine, the exhaustion of that, days empty of feeling due to monotony – in my case, at work rather than at home. Less so as it progressed – unless the cock itself somehow represented being shafted by one’s routine which I somehow doubt!
I don’t really know what it means, but I don’t think I needed to to enjoy it.
Fascinating. Totally wasn’t expecting the end sequence… up until then I had been focused on the way that the family had unconscious terrors which were working their way into the waking life of the mother. Or is she ever awake? Not quite sure what to make of it in light of the ending.
The nightmare sequences were interesting… but the ending (?) of the, um, fellatio and the lack of a definite kill screen was very off-putting. (Ding… ding… ding… like a car door left open forever)
I understand that monotony and boredom are important aspects of the concept, but I think you can convey those without actually boring the user to the extent that this game does. Really kinda dulls the horror.
Wow… That was really unnerving and, the ending… I looked at my hand as I was moving the mouse, it just shocked me, thinking as if that hand was actually holding her head…
…
Anyway.
I noticed that the game considers the “R” in “COUNTER” as Rose. Might wanna fix that, ’cause I’m pretty sure there’s not supposed to be 2 Roses! =P
…Or might not.
This game is both brilliant and terrible… It’s brilliant in how it well it affects the player,it’s terrible in the same way… The nightmare sequences freaked me out more than any game I’ve ever played, I think the fact that it was just text made that alienation far worse. Anyway, have fun sleeping tonight, I know I won’t be.
I’m not gonna lie… I played this game a while back, and I’ve never been able to get through it a second time because of how hard this hits home for me. Thing got better but, it opens a door inside I’d rather leave closed. I’m not sure what to say about it.
The way she has to put on an unfamiliar face, and perform an action she normally never has to perform, and the way the event stands out uncomfortably in contrast to the oppressive mundane nature of a distant family and a general feeling of being utterly ineffectual to the lives of the only things she has the option to interact with was communicated very well. I liked the glitch that made her confuse the R in COUNTER with her daughter, it made her seem desperately lonely and so in need of companionship that she forgets this R is not actually Rose sometimes. I wish there had been some scripted dialogue in the sections where rose wasnt in the house, that could be a cool element for a future rogue-like :)
Loved the game, the dissociative and paranoid atmosphere really got under my skin. Especially the music, it suits the game and the concept fucking perfectly. Do you compose everything yourself?
On another note, may I ask what is the purpose of the three seemingly misplaced text files in the data folder of the source? “numbers”, “pwd” and “story”. They do kinda add to the mindfuck..
kind of you to say, none. as for the other files in the dat directory – they’re just diffused assets from other games. my way of making things tends to result in things getting jumbled up, with lots of vestigial bits lying about
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That was brilliant.
Yeah, pretty much.
Plus, I played this in class, *sigh*, I should know better.
I played this yesterday and forgot about it…until I woke up at 6 in the morning and tried to get back to sleep :(
nice text filter, really brought an atmostphere to it!
But I’m afraid I didn’t get very far because that slight vibration of the text was enough to make me have to close it down before a headache :P
Fuck fuck fuck… You blew my mind twice in a row!
For me it’s in the same bracket as Therapy Game which I also loved. I think I most enjoy your ‘adventure’ games – it’s where your writing shines through, which is getting stronger and stronger with each game.
Perhaps coincidentally it also frightened me in the early stage as I could very easily project elements of my own life onto it … the relentless routine, the exhaustion of that, days empty of feeling due to monotony – in my case, at work rather than at home. Less so as it progressed – unless the cock itself somehow represented being shafted by one’s routine which I somehow doubt!
I don’t really know what it means, but I don’t think I needed to to enjoy it.
Fascinating. Totally wasn’t expecting the end sequence… up until then I had been focused on the way that the family had unconscious terrors which were working their way into the waking life of the mother. Or is she ever awake? Not quite sure what to make of it in light of the ending.
Brought my mac to its knees, though ;)
>Brought my mac to its knees, though ;)
hah. silly adobe!
This game is amazing. Thanks, Stephen!
The end scene is somewhat disturbing on a laptop.
The nightmare sequences were interesting… but the ending (?) of the, um, fellatio and the lack of a definite kill screen was very off-putting. (Ding… ding… ding… like a car door left open forever)
That’s the worst thing I’ve ever had the misfortune of playing. Ever.
I think the maker of these games was sexually abused as a child =(
I hope you’re not going to charge me for that diagnosis.
I understand that monotony and boredom are important aspects of the concept, but I think you can convey those without actually boring the user to the extent that this game does. Really kinda dulls the horror.
Wow… That was really unnerving and, the ending… I looked at my hand as I was moving the mouse, it just shocked me, thinking as if that hand was actually holding her head…
…
Anyway.
I noticed that the game considers the “R” in “COUNTER” as Rose. Might wanna fix that, ’cause I’m pretty sure there’s not supposed to be 2 Roses! =P
…Or might not.
No idea how to do anything other than mode.
I really enjoyed this game up until the ending sequence. Seriously, if it had any potential before that moment, you officially ruined it.
This might be my favorite game. Of ever.
love it, only bug is that the COUNTER “r” speaks to you.
don’t say the ending sequence ruined anything, it’s completely logical when you thoroughly think about it, and makes the whole thing even deeper.
In all honesty, this made me laugh.
Oh god, Why Lavelle, WHY?
animation remake of this game:
http://www.youtube.com/watch?v=x6u9LhM9bNU&feature=youtu.be
This game is both brilliant and terrible… It’s brilliant in how it well it affects the player,it’s terrible in the same way… The nightmare sequences freaked me out more than any game I’ve ever played, I think the fact that it was just text made that alienation far worse. Anyway, have fun sleeping tonight, I know I won’t be.
i cried
but
then i caught myself
I’m not gonna lie… I played this game a while back, and I’ve never been able to get through it a second time because of how hard this hits home for me. Thing got better but, it opens a door inside I’d rather leave closed. I’m not sure what to say about it.
The way she has to put on an unfamiliar face, and perform an action she normally never has to perform, and the way the event stands out uncomfortably in contrast to the oppressive mundane nature of a distant family and a general feeling of being utterly ineffectual to the lives of the only things she has the option to interact with was communicated very well. I liked the glitch that made her confuse the R in COUNTER with her daughter, it made her seem desperately lonely and so in need of companionship that she forgets this R is not actually Rose sometimes. I wish there had been some scripted dialogue in the sections where rose wasnt in the house, that could be a cool element for a future rogue-like :)
5 stars!
Loved the game, the dissociative and paranoid atmosphere really got under my skin. Especially the music, it suits the game and the concept fucking perfectly. Do you compose everything yourself?
On another note, may I ask what is the purpose of the three seemingly misplaced text files in the data folder of the source? “numbers”, “pwd” and “story”. They do kinda add to the mindfuck..
This and Slave of God are my absolute favourites.
kind of you to say, none. as for the other files in the dat directory – they’re just diffused assets from other games. my way of making things tends to result in things getting jumbled up, with lots of vestigial bits lying about
Very disturbing. I think I know someone whose life was like this during her final days, and that’s kind of an unsettling realization.
That was an incredible, horrifying, claustrophobic, thoroughly trippy experience: the sense of dread was palpable. Amazing work man.
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[…] what used to be sleep time. Game idea #4: Finding time to… ah, hang on… increpare's nightmarish The Terrible Whiteness of Appalachian Nights does have a sort of stab at sleep deprivation but then goes all WTF NSFW OMFG. Go have a gander but […]