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25 Comments
best “art game” evar ;)
just for the toilet “scene”
seriously though, there should be a warning about the queue’s length…
the monologues were a bit boring too
That was intense.
Amazing final line, the idea really crystallized with a snap. I’ll be thinking about this for a good long while.
this is great. the last four lines are perfect.
i listened to music while i read it. i don’t think i heard much sound from the game itself, so i hope i wasn’t blocking anything out.
wow, that was awesome. it felt like I was sitting in a part of my mind I haven’t visited in a while.
definitely something for me to think on whilst I’m at the job centre tomorrow (I’ll go to the toilet before I leave the house, just in case)
Flashbacks to my year of jobseeker’s allowance coloured with meditations on art. Amazing. You really get the chance to show off the strength of your prose here.
Like Sophie, this took me to an emotion that I very rarely experience, and is difficult to name. It was transcendental.
Wow that was really depressing but rather excellent too.
I like how this was written to all the senses, and the crescendo (?) of voices toward the end. Excellent work.
I too was overtaken by a novel emotion. I think it was called “boredom.” ;-)
Is this a game? I’m really hungry, leaving at number 170. Anxiety? Fantasies and boredom?
Oh, back for 185.
Just realized that I wanted to describe what I have on my sandwitch but that I lack vocabulary to translate any of those into english. Some kind of sweet butter and apple goo. Works together well. Off to relinquish control now then!
Sounds tasty : )
You’ve found my achilles heel — I can’t stand games that present text at a pace slower than my natural reading speed. I left, checked back every few minutes, hit X a few times and finally saw the punchline about non-interactivity.
So that’s the joke, right, that this isn’t a game, it’s just an artificially-paced short story? Just like the lives of people on the dole? Forgive me if I missed something.
Well. This was similar enough yet way better than my idea, so I happily give up on that one. Pretty fantastic.
I don’t think it’s a joke. Digital theater maybe. In any case, it’s a queue — in theme, setting, and code.
ultimate art in video game ! unstopable addictive power combined with endless boredom ! that’s what every game tends to be about
I feel like I’m missing something – but I’m often left with that feeling with your games Stephen. It’s frustrating. I often feel like I’m skimming the surface of something very deep, yet have a life-jacket on that’s preventing me from diving a couple of feet…
Excellent, nice musings. I’m glad I gave it a second go after giving up the first time about 25% through :)
I would have preferred it if you’d made the text larger just so I didn’t have to lean forward to read it.
My computer froze from an unrelated cause while watching this. Reading slow, autoscrolling text is very inconvenient.
Wow. At first I was the reluctant player. Mashing buttons because I thought it would make the text go faster. Realizing I had no control, I let go and let the “game” tell me its story. And when it came to the point that I was starting to get bored, I couldn’t let go because I wanted to see how the game ends.
And it ended wonderfully.
When I first started “playing” I was just waiting for my number to be called, but about halfway in I realized how pointless it was and just enjoyed the ride. The coffee scene is what kept me going.
“I can’t tell who’s saying what in this game.”
“There’s quotation marks and one character says something”
“and you say something”
“(i thought you weren’t saying anything)”
“and then they keep talking”
“but they keep doing these quotations”
“Are you the video game artist? Is someone else waiting a video game artist?”
“It’s hard to tell”
“Everything is in yellow.”
“I wish more lines were visible in the game at a time.”
“There were four lines, five including the red number.”
“Eight lines, including the number, would feel much less cramped.”
@Zoe Anne:
4 lines are the right number. There’s a certain anxiety pervading the dialogues, and the reader of theirs presumably. Those words go fast on air, it’s just words after all, they’ll disappear in a glance…
Poor starving artist the game.
Also, that ending…
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[…] Mr Lavelle’s latest gaming expedition. […]
[…] Increpare Games has an interesting slogan: “Let’s try something out here…“. If you expect experimetal works now, than you are absolutely right! The stuff I tried so far on the site are explorations of narrative forms, somehow in between storytelling, classical writing and game interaction. If you got 10 minutes of time, checkout for example Queue. […]
[…] like. Although you never had enough time for true, deep reflection, I think increpare’s Queue created a micro version of this. By having to wait for the messages to appear, you were forced to […]