The ‘2 or 3 day’ wait until I got this finished is over. It should work with XP 64 now. A small amount of new content has been added (most notably another custom chapter by Terry), and the editor has been tarted up a certain amount.
I hope nothing in particular is broke in this build, but if you come across any crashes/&c., I would appreciate very much being told.
Windows (20MB)
OS X 10.5+ (22MB)
Source (48KB)
The source I must apologise for in advance; it’s quite rotten in its organisation.
edit: if you have problem running this on windows 7, try running it in XP SP3 Compatibility Mode.
20 Comments
This is as good as it gets. A complete realm of wonders. I’ve been playing for 2 hours straight and am struggling with My Aunt’s Sweet Shop but still enjoying it.
Great pacing of a mixture of puzzles, twitch and eye-frying brilliance – persevere and reap. I enjoy the story interludes; they add an extra dimension without being didactic and are handled like a Japanese film director.
When I play an Increpare game I no longer despair for the medium. Thanks so much for sharing. I’m running out of superlatives…
Simply beautiful. It took me up to Chapter Four before I had any real trouble, and I absolutely love this.
It reminds me of how I fell in love with extraplanar geometry while taking Trigonometry (dull, dull stuff).
Oh, and if you ever get a chance, give the book “Flatland: An Interdimensional Romance” a read too …
This game is really original, while I didn’t find it fun in the original sense, it was still interesting in a strange way.
I like it.
May I get some suggestions about the last level (My Aunt’s Sweet Shop) please, I’m wandering around, while I thougt I already discovered all the tiles.
Finally completed the game,
this is truly and interesting game,
I like the way the game guides the player via the texts before each level.
There is no direct logical connection, yes somehow you know what you have to do to complete the level.
i have recorded a full playthrough of the main campaign (http://www.youtube.com/view_play_list?p=DD1C8049AC083686) and two bonus chapters (The Heist http://www.youtube.com/watch?v=qWDJvNEFnd0&fmt=22, Wirefractals http://www.youtube.com/watch?v=z_3VJ3kJdkw&fmt=22)
I have four questions:
1) Chapter 5, Episode 2 – is there an actual ‘end’? That is, does one get taken to the next level when one walks on a specific tile? I can get to the next level on the level selcect screen, but I’d rather the impression I earned it.
2) How does one use the editor?
3) Do you know tne music of Morton Feldman? Because some of the music in this reminded me of his stuff.
4) Can you give me some sort of clue for ‘My aunt’s sweet shop’ (Chapter 7, Episode 7)?
Thanks.
Yo
1: Yes.
2: There’s a document in the game folder “editor-guide.rtf” that explains how the editor works. I’d be interested in seeing what you do with it, if you do anything :)
3: Yeah, I’m on good terms with Morty.
4: There aren’t any clues to give…
4) no
I can’t get past the flower shop in chapter 2 episode 2
The program crashes a few seconds into Chapter 1 Episode 0. Running Windows 7.
Thanks for letting me know. I don’t have access to a windows machine right now, but I’ll see if I can do something about tracking down what’s going wrong with it (might take a while though).
FYI — I was able to run the program in XP SP3 Compatibility Mode. Nice game!
Thanks for letting me know – that can suffice for now : )
Been playing this again recently. The effect on me reminds me of Feldman’s ‘For Samuel Beckett’ – sort of disturbing at first, but kind of comforting by the end. All one has to do is give in to the world presented.
I’VE FINALLY FINISHED THE LAST LEVEL! It only took me about an hour and a half!
The way the music is the same in the last level as it is on the title screen reminds me of The Goldberg Variations.
>playing wicker mat
>know what to do, don’t have the patience to do it precisely and consistently
>takes me forever
>alarm clocks level
NOPE
Hi there.
Just a small question: the Gallery chapter’s episodes (Custom) have a solution or they are just meant to be interactive paintings? I finished all the other episodes but I don’t have a clue how these could be solved.
Incredible game, by the way.
thanks. i can’t remember.
Did you compose the music for this game?
yes
8 Trackbacks/Pingbacks
[…] Newer version has been released. See here. […]
[…] from Terry Cavanagh, the creator of Don’t Look Back, and Stephen Lavelle, the creator of Mirror Stage, so you know these guys can create beauty from simplicity. The music is provided by moving, sparce […]
[…] from Terry Cavanagh, the creator of Don’t Look Back, and Stephen Lavelle, the creator of Mirror Stage, so you know these guys can create beauty from simplicity. The music is provided by moving, sparce […]
[…] Mirror Stage by increpare […]
[…] Mirror Stage, una joya de contención formal y geométrica. […]
[…] Download VN:F [1.9.5_1105]please wait…Rating: 0.0/10 (0 votes cast)VN:F [1.9.5_1105]Rating: 0 (from 0 votes) « Previous Post Exolon » […]
[…] brief but dense Triptych, a decontextualized internal monologue similar to those he used in Mirror Stage (review) is broken to pieces by two intrusive elements. First, there is a quasi-adventure […]
[…] of all the games I’ve played so far I’d really recommend Whale of Noise and Mirror Stage. And of course, in advance of next week’s student demo, […]